The titan is the upgrade to the giant, the seventh-tier creature of the Tower faction in Heroes of Might and Magic III. It can be recruited from the upgraded cloud temple. Giants and titans are immune to spells affecting the mind. Titans do 150% damage to black dragons, can hurl lightning bolts in a ranged attack, and suffer no penalty for hand-to-hand attacks making them the most powerful
Increases the speed of Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels. Enchanters: Upgrade Dracon: Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. Estates: Secondary skill Lord Haart: Receives a 5% per level bonus to Estates skill. Fire Magic: Secondary skill Adrienne: Starts with
These skills give the hero abilities like farther movement over land or sea, learning high level spells, or improving his skill with the catapult in castle sieges." Secondary skills are special abilities available to the heroes in the Heroes of Might and Magic series. Every time a hero levels up, they get to choose between two, three, or four
The Battle Mage is the Magic hero class of the Stronghold faction in Heroes of Might and Magic III. Its Might counterpart is the Barbarian . Battle Mages are Barbarians with limited spellcasting abilities. While they advance their ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain foes, from
For other uses, see Enlightenment. Enlightenment is a skill in Heroes of Might and Magic V. Enlightenment gives the hero increased primary stats, and a bonus to experience. Basic Enlightenment gives the hero +1 to one of their primary stats for every four levels (including previous levels), and +5% bonus to the experience gained. Advanced Enlightenment gives the hero +1 to one of their primary
Not to mention that in 99% of the cases expert DD will ensure that you always fight your enemy's main hero behind his own castle walls. There is a good reason DD and Fly spells are forbidden in most games. #1) DD - The best spell BY FAR. #2) Fly - collect any artifact or relic without having to fight anything.
Mostly, it bugs me that it shows some skills which can only be unlocked if you choose other pre-requisite skills for your hero, but I can't have all these displayed on one page, or even several pages at once, that I can print out and carry with me, and without a quick, handy, easy to use chart, I can't remember which skills involve this type of
On topic, Magus999 brings up an excellent point - defense decreases the attack bonus of your opponent. Especially the heroes with relatively slow units will regularly have to withstand initial beatings (Fortress, Tower, Necropolis and, paradoxically, Stronghold) and they really need to invest in Defense to preserve their army.
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